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My Vita and I

My Vita and I

Though many would consider it a mistake, I bought the PS Vita when it released; partly in support of the console and partly because I was highly interested in it.  The one thing that PlayStation really has going for it are the first party titles and the fact that they are really the only company releasing game from Nippon Ichi Software and Atlus, both of which are great companies in my opinion and have released games for the Vita. Though PlayStation’s first party titles on the Vita have gotten mixed reviews, I’ve found them enjoyable.  Sure Golden Abyss was more like Uncharted 1 with a few Uncharted 2-esque cinematic moments, but it is still a solid game and retained the charm that really makes the series special.

As an early adopter, do I regret getting the Vita? Yes and no.  Yes, because I felt like I could have used that money in some other capacity, especially considering Uncharted and Gravity Rush are both free now as part of the instant game collection (for PS+ subscribers). No, because I really like the system and what I have gotten out of it. I missed out on the PSP; mainly because I wanted to (Read: didn’t want to pay money for it), but there were a lot of games I wanted to play. The PS Vita allows me to do that and that’s one of the reasons I really enjoy it.  The PSP games play solidly and are pretty cheap (with most games being at or under $14.99). Now that the system has been updated to play PS1 games it’s even better for those of you who want to take Xenogears on the go.

You could say that the Vita was produced with the aging gamer in mind; however, developments in mobile gaming have moved toward bite sized games with our phones as primary mobile gaming devices.  This means that the Vita not only has to contend for pocket space, but also market share.  What does this mean for the Vita’s full length and full priced games? Well it means that less people are going to be interested in finding time to sit down and playing these longer games, never mind the notion of buying and carrying around another device.  Why carry two devices, when you can carry one and still get your fix? Luckily, I haven’t grown up and I still wear baggy pants with deep pockets.  If nothing else you can use it as an excuse to try and bring back the wicked awesome creature known as the fanny pack.

It’s not like mobile games are horrible.  In fact many of them look great and play really well. You can’t argue with the general sub $5 price tags either.  However, for me those games are generally fairly limited and don’t have much on the 3DS or Vita.  I have several of the Vita games including: Uncharted: Golden Abyss, Gravity Rush, Assassin’s Creed: Liberation, and Persona 4: Golden. I’ve played many more of them via Gamefly.  The ‘problem’ with the Vita games is that they are somewhat demanding in terms of time, especially compared to bite-sized mobile games like Angry Birds and Jetpack Joyride.

Is that a bad thing? Not necessarily.  For me, I play my Vita when I go on long trips and when I’m at a place where I know I’ll have extended periods of downtime.  Sometimes I feel like there is too much content to finish in a reasonable time, especially since they have trophy support.  I’ve heard people say that they don’t mind when a game on their phone sucks, but if they paid $40 for a game and it sucks they’d lose their shit.  That’s fair, but just like consoles I still look for information on my games before I buy them.  The last time I didn’t I ended up with Mugen Souls 2 and an upset wallet.  It sits on my shelf as a constant reminder of my failure. For all of the games I’ve picked up for the Vita, there has been at least 10 or more hours of content for solidly built games.  That’s normal for consoles and awesome for a handheld console.  With that much gameplay, I personally don’t feel ripped off at the price of full releases.

If you’re looking to buy games whether shorter indie games or full releases from the digital store, you can utilize the rating system built into the PSN as well as the demos and game trailers.  If in doubt, do more research.  I haven’t played many of the digital releases, but I found Escape Plan to be worth my $15. It’s a great puzzle game that really shows off the gimmicky aspects of the Vita.

Many people complain about the comfort of the system and the battery life.  I haven’t had a problem with the battery life.  I generally only play in hour increments depending on the game, but the battery did last for a series of flights from Memphis, Tennessee to Delhi, India without charging.  Again, I played in hour increments between passing out, movies, and whining about being bored.  The way I deal with the shape of the device is by having bought a dual-shock-controller-shaped protector for it for $15.  It makes the system much more holdable and pulls those pesky triggers back into firing position.  It won’t protect the already solidly built system from a fall (watch the drop videos for it), but it does make it very comfortable to hold for extended gaming sessions.

Is the Vita worth the ~$250 entry point? That’s up to you.  It works well for me and I can understand reasons for concern given the expensive entry point and general lack of third party support.  If you are on the fence about it I recommend you do some research on it.  If you don’t have one yet and want to get one I recommend the Assassin’s Creed: Liberation bundle (which comes with a 4 GB memory card, the game, and a special white Vita) and paying $17.99 for three months of PlayStation Plus (if you don’t already subscribe on the PS3).  With PS+ you can get the instant game collection don’t have to worry about buying more than one game right away.

December 10, 2012 0 comments Read More
Team Asunder Presents: Ronnie Filyaw

Team Asunder Presents: Ronnie Filyaw

I’m currently working on a paper about cyber terrorism and trying to recuperate from Thanksgiving, so this week I’m doing something a little different. Below is a written interview with Whomp! comics creator Ronnie Filyaw.  I first encountered Whomp! the day of the interview with Up Up Down Down.  I was looking through their back catalog again when I noticed the Whomp! banner and thought it looked interesting.  I found myself working through Whomp!’s back log of greatness when I should have been preparing more questions and doing more research.  (To be fair, I thought I was already prepared enough, but I managed to lose all of my notes along the way. Despite that minor (read: large) set back, I plowed through the interview like a stumbling champ.)

How did you get into doing web comics? Have you always wanted be a writer/artist of a web comic?

I’ve always liked to draw, and I always liked being the funny guy. Also, cartoons were a big part of my life as a kid and teen. Since animation is infinitely difficult and time-consuming for an individual, comics were the next best thing. As a youngster, I enjoyed Garfield and Dilbert a lot, but my real inspiration for comics as a medium was Penny Arcade.

 

How old were you when you started Whomp!? What were you doing before comics?

I was 27 I believe. Shortly before my 28th birthday. Before comics, I was an IT guy. I’ve always been much better at computers than drawing, but I am not fond of fixing computers.

 

How did you come up with the title, Whomp!?

I wanted the comic to emanate a high-energy, actiony feel, and for the name to reflect that as well. “Whomp!” is a great onomatopoeia used in comics, and was also a word used in the cartoon “Recess” meaning “bad” which was a slightly conscious decision to make it the first self-deprecating joke of the comic.

 

What are your influences on your humor, art, and writing?

My original influences for Whomp! in particular were KC Green and Spongebob Squarepants. They helped me find my voice. I pushed away from them as direct influences as soon as I could, however. I found my own voice, and I try to keep it as purely original as possible (which is a bit unreasonable considering every decision we make is from external influence and experience, and most stories are clever rearrangements of other stories, whether we realize it or not.)

 

What are some of the challenges you face when writing and drawing a comic?

The drawing of a comic is merely time and pressure. I always draw the best I can, and I improve a little day by day. It’s not stressful except when I can’t figure out why my hand is being stupid. The most stress comes from trying to be funny and original three times a week. It’s very easy to laugh at your own joke, then draw it and think you’re done. What usually happens for me is I laugh at my joke, draw it in storyboard form, then realize “Wait, this isn’t funny…” and commence to writing more strips. By the end of a writing session, I pick what I think is the best one and hope the readers agree. (However by the end of any writing session, my brain is twisted into so many knots, I don’t know what’s funny anymore.)

 

Your art has definitely improved. Why did you opt out on using Kirby dots?

It was tedious trying to make them look right when scaled down to 72DPI for the web. Often patterns would appear in them that I didn’t like. I could have fixed this by making my own screentone sheets that work for every occasion, but it made more sense to just stop trying to emulate newspapers/comic books and embrace the high quality of computers and modern print.

 

Where do you get your inspiration for your main characters and your side characters?  How much are you and comic Ronnie alike? What are some differences and similarities?

Motivation Dude was invented as a need for someone to make Ronnie do things. Left to his own devices, Ronnie would be lazy and never do anything. In fact, M Dude first appears in a comic when I hadn’t drawn a webcomic in weeks due to a marathon of Nintendo DS Castlevania games. He’s imaginary, but somehow he pushes me to work on a schedule.

Agrias is based on other people around me. She’s no one in particular, but I can use her when I don’t want to use the names/image of real people in my life for the benefit of those people. This often makes her seem more vanilla because she’s the most realistic character.

Everyone on the side is just someone who has popped into my head at some point who I thought would be fun to make a comic about. None of them have anything resembling thought-out back stories or character arcs. They’re just fun one-offs I can sometimes get back to.

Cartoon Ronnie is much more open about his fears/fury than I am. He and I share similar likes/dislikes, but I try to be much more quiet, and I’m much more shy when it comes to any interaction with strangers. He also likes K-On way more than I do. It’s an okay show, but it’s really made for lonely guys, and while I’m often a lonely guy, I’m not a regular consumer of lonely-guy media.

 

How much of Whomp!’s content is based on real life? Do you really have that strong of a fascination with Sailor Moon/anime in general? If so, what are some of your favorite anime?

Sailor Moon was a HUGE influence on my original inspiration to draw. I would get up at 5AM to watch it every weekday morning. I would record it on VHS tapes and pause them so I could draw the characters. I couldn’t really place it at the time, but I knew there was something different about Sailor Moon when compared to other shows of the time. Heck, one guy died really gruesomely! On a kid’s show! You didn’t see much of that until Dragon Ball Z came along.

While I haven’t been watching much anime lately, I do really love the medium. My favorite shows are all slice-of-life comedies with sadness kept to a minimum. Azumanga Daioh, Toradora!, Lovely Complex, The Gokusen, and really a lot of other high school comedies fall into this category. Nichijou is my most recent favorite, despite the absurd moments that normally scare me away.

 

Reading through your earlier comics, most of them are one off jokes. When did you decide to make Ronnie the main character? What influences played into that decision? What was your original plan for Whomp!?

The comic evolves in a way I don’t get to choose, so Ronnie became the main character probably out of my own narcissism. It was a natural transition. Whomp! was supposed to be all one-off jokes with different characters, and rarely a strong connection between them so they each be enjoyed on their own. But the comic has decided else-wise! It’s a living entity I hope some day to wrangle and break like a wild mustang so that I may exploit its sweet comedic juices properly.

 

Will we ever see Rumpy or The Interminable Supercentenarian again?

Maybe! If the comic chooses, that is. I try to do things with them from time to time, but if I can’t make a joke work, it goes in the trash or the “maybe” pile which may as well be the trash.

 

How long does it usually take for you to produce a strip? Would you mind cluing us into your process?

2 hours minimum of writing for each strip. If I get lucky, I get a good comic in 15 minutes. If I don’t get lucky, I’ve gone 2 hours without a good strip. More than 2 hours of straight writing tangle my brain, so there’s no use in doing more.

Drawing usually takes 3-4 hours. Sometimes up to 6 if I’m not concentrated enough. I do an extremely rough storyboard sketch in the writing phase. Then I do “pencils” which is the main sketch stage. Then I ink my final lines, color and clean up. It’s all done digitally with a Wacom tablet. I recommend the Bamboo for the beginner. I do not recommend any other brand. Trust me, I’ve tried them all.

 

What do you do when not working on Whomp!? What are your hobbies?

I play video games, but I have weird tastes (Harvest Moon is an example. Surprisingly however, I dislike most anime-style games.) I also read manga, but it doesn’t take very long to get caught up. Sometimes I like to search out new manga.

Sometimes I enjoy classic movies I’ve never seen. It’s fun seeing which ones people love because of nostalgia, and which ones are legitimate masterpieces.

 

What are some things that most of your readers don’t know about you?

I’m 6’2” tall, and not very spherical. I’m sorry! I’m also very timid and quiet and polite around people I don’t know very well.

I like diet sodas. I switched to them when I was 12, and I would be even fatter if I drank proper soda.

 

What, if anything, has changed about you since starting Whomp!?
I work harder. It has made me a much more diligent worker. Also, I’m a lot happier than before I started. It has also given me the ability to self-critique my art and writing, which no one ever told me that it is a skill you can learn. Most people who think they can do this probably can’t. You have to be torn down and then rise to the challenge of becoming a better artist/writer. Only then will you find what it means to learn from your mistakes.

 

What’s your favorite Whomp! comic? Why?

The one where Ronnie returns the necklace Mei gave him. It just popped into my head, and I felt like it was absolutely perfect. Not because Ronnie finally won, but just because it had so many elements of my ideal strip that came together like a hurricane. It resolved a storyline, it had a callback to a relevant comic, and even though Ronnie won in the end, there was still a little thing that harmed him in the way the comic is wont to do. I didn’t doubt it the whole time I was drawing it, and when I was done, a lot of people liked it. It was a level of perfection I wish I could achieve with every comic.

 

Do you read other web comics? What are they?

Not really! I am extremely familiar with most of the big players, but webcomics are just not something I invest my time in. I’m like a vegetarian working in a meat packing plant. This particular vegetarian isn’t morally opposed to the meat, it’s just their thing. Then they go home and eat anime or something? Yeah! Analogies!

 

Are you working on any other projects?

Nothing at the moment. Whomp! takes a lot of my brain power (and will power). I’m always working on side things and thinking of new comics I want to draw, but I’ve not taken significant steps towards that goal. I want to do lots of different things, probably more than my brain can handle.

 

What are your plans and hopes for Whomp! and will it have an ending?

Whomp! has an ending already written! However, my hope to continue the comic for a long time, so the ending will not be seen anywhere in the near future. I also hope it stays relevant and relatively fresh for as long as it’s going, because my biggest fear is becoming bland and not even realizing it.

 

Finally, would you rather fight one horse-sized duck or 100 duck-sized horses?

Horses can feel love. Ducks think everything is bread. I will teach the horses to love me. Together we will do battle with BigDuck. Many fine miniature steeds will be lost, but-

Wait, I wonder if you can train a duck-sized duck to ride a duck-sized horse. This changes everything.


I hope you enjoyed that as much as I did.

If you want to read of the amazing Ronnie Filyaw’s awesome comics check here. Remember, if you like his stuff be sure to support him by buying volume 1 and 2 of his works. If you add $5 to your order he’ll do a personal sketch for you.

You can follow him on Twitter @RonnieFilyaw

If you would like to read more about Ronnie check out Up Up Down Down’s great interview here.

For more interviews and articles be sure to check back and follow us @teamasunder

November 26, 2012 2 comments Read More
My Problems With The Action Shonen

My Problems With The Action Shonen

Most people who aren’t into the deeper aspects of anime usually think of a few specific stereotypes when it comes to the art form  If they’re knowledgeable enough to realize it’s not just another word for “cartoons,” they may jump to something that was mega-popular enough in the western hemisphere to jump into “mainstream,” such as Pokemon was in the mid-nineties. As TV Tropes.org will be happy to explain here, if they frequent porn sites, their only main interaction with anime is through ads for hentai, making them think it’s nothing more than animated porn. Some think only Miyazaki stuff, others liken it to girly shows, while even more think about shows like Dragon Ball Z – full of buff, manly men with energy waves and destructo-spheres and enough testosterone to knock many adolescents straight through puberty in record time.

Shonen (which literally means “few years,” but more specifically refers to the Japanese term for boys aged 10 to 16/18) is, I will admit, my second favorite anime demographic. The other demographics are kodomo (children), shoujo (young female), josei (adult female), and seinen (adult male). Shonen as a set of fiction for an age group isn’t in any way inherently flawed – people from different age groups are going to have different interests, and dividing them according to age helps to keep appropriate content among children, and to keep specific interests sorted is a good thing. My third favorite anime is Tengen Toppa Gurren Lagann, which is incredibly shonen, and decidedly an action show, even though I insist it denies most of the conventions of the typical narrative. A decent percentage (though still a minority) of shonen isn’t even action. ToraDora is a very good shonen romance, Love Hina covers a more fanservice-heavy romantic comedy setup, Death Note is a great example of psychological mind-games, and even Fullmetal Alchemist, which has more disturbing and mature content than most Seinen is considered Shonen. This, unfortunately, isn’t what sells.

Standard action shonen is the most consistently-well selling type of manga. For reasons I don’t understand, shonen anime don’t tend to sell quite as well comparatively. My specific problems with this is that most of these stories are incredibly trite, cliche, and uninspired, following, the exact same scenarios and ideas as its predecessors.

Almost all action shonen employ two die-hard themes: fighting and friendship. Fights in action shonen are a technical splendor, that I will admit. It’s hard not to get pumped during the fireworks-like display of an average Naruto fight, for instance. But on an intellectual level so much of this falls short. A fight in these shows works less as a major turning point for a character and more about showing off a new ability or move. When a new obstacle needs overcoming, a new technique is learned, or is otherwise overcome through the power of will or friendship. If said technique is “Forbidden,” it accentuates an idea of depth and darkness, while not actually giving any substance. This is why shonen heroes have super-powered evil sides (Naruto’s Kyuubi and rage, Super Saiyans and a lack of emotion, Hollow Ichigo, among others), in a sense “playing” off the idea of dark tones and giving the younger of the audience a feeling of being more mature than the story necessarily is. This is shonen, however, and no matter how close this entity or persona comes to taking them over, the main character will persevere, regain control, and not commit any atrocities (intentionally or otherwise) by the time they become their normal selves. A full release of these powers could create a problem far worse than anything the villains could cook up, but it never happens. It is substanceless. Worse, it is substancelessness that is exemplified through a fighting form that only makes sense insomuch as the audience is willing to accept it. How big, fiery, and explosive can I make my “Daihihatsu” technique? The answer: as big as the author needs to make it work. If it’s going to stretch believeability in any way, then throw in a new form, or a cheesy realization for increased willpower. When any and all concepts and limitations of reality are thrown out for the sake of making a more impressive display, every single conflict in the show can be summed up in one single phrase…


My biggest beef with shonen is probably its popularity, and that’s because it is the go-to demographic that most represents the rest of anime. Having largely grown out of anything even remotely resembling the Shonen Big Three, and moved on to the Seinen demographic in recent years, I’m always hoping that others who have only stuck with the Toonami model would give other, more adult-oriented series a try, regardless of whether it’s action or not. As for action shonen… I’ll take Girlchan In Paradise over what’s popular any day.

November 22, 2012 0 comments Read More